Yesterday, while having dinner with a friend, he complained, "I've played a few GameFi games, but they're all filled with bots and big players. Retail investors either can't compete or get stuck, and in the end, the games aren't even fun." I chuckled at that—over the past few years, there have been very few GameFi projects that can truly balance gaming and economics well. It wasn't until I recently came across @LumiterraGame that I realized something was different: it not only rewards players but also incorporates content creators into the economic system, allowing them to earn by playing games, writing guides, and making videos. The game's positioning is quite unique: open world + survival + crafting + combat, combined with Web3's on-chain asset ownership and content creation reward mechanisms. It sounds complex, but simply put, it aims to integrate "playing games" and "creating content" into the same economic cycle. In the past few months, they've been quite active: -MegaDrop Part 1: Distributing 10% of $LUMI to the community, where players can earn rewards not only through staking and in-game actions but also by writing content, posting videos, and creating memes. -On-chain activity explosion: Media reports indicate that its on-chain daily active wallets (DAUWs) have surpassed 600,000, accounting for a significant portion of Ronin network's activity. -Expansion to Monad network: Not limited to Ronin, they are also testing multi-chain deployment while exploring AI agents and NFT rewards. -Frequent Devlog updates: Features like fishing, Chaos Agents, new skins, alliance systems, and skill showcases have been rolled out, with an iteration speed noticeably faster than many Web3 games. These developments seem lively, but the developers believe that the real focus should be on the community logic that Lumiterra aims to build: In most Web3 games, players are just "playing" and "earning," while Lumiterra includes creators as well. This means that writing a guide or recording a video can theoretically become an "economic activity" just like grinding dungeons. The benefit of this approach is that it can turn "spreading" and "retention" into a positive cycle, but the risks are equally apparent: 🔹 Leaderboards and reward mechanisms can easily be manipulated by big players, bots, and studios. 🔹 The surge in activity may be a short-term airdrop effect; once the rewards end, will players still stick around? 🔹 While multi-chain expansion and AI agents sound cool, their impact on the experience of regular players remains to be validated. The developers are more inclined to view this as an economic experiment: 🔹 If Lumiterra can truly solve the issues of "how to prevent manipulation" and "how to keep players engaged beyond rewards," it could become a paradigm for Web3 games. 🔹 If not, it may end up like many past GameFi projects, experiencing a brief surge before fading into obscurity. Key observation points for the next 1-2 months: How MegaDrop Part 2 is designed and whether it can extend the incentive cycle; Whether AI agents can be effectively implemented in actual gameplay rather than just remaining in promotional material; Whether player retention and community discussion can maintain their momentum after the reward period. The developers believe that Lumiterra has already shown a sense of direction: Web3 games shouldn't rely solely on "play-to-earn" but should integrate "play + creation + community" into a synergistic force. Whether it can succeed will depend on whether its mechanism design can withstand the test of time and human nature.
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